Brazil™ High Performance, Integrated Rendering for Rhino®
Top artists and designers from every type of industry rely on the Brazil render engine for their most demanding work. Whether showing off the latest designs for a new mobile phone, doing site-accurate visualizations for a new resort-hotel, or generating images of your newest jewelry designs, Brazil can help you create stellar imagery quickly and easily.
Brazil for RhinoProduct Design
Brazil can help you visualize your designs in a wide range of styles from high-quality photorealistic renderings, to easy to understand line drawings and illustrations.
- Flexible camera settings help achieve realism.
- Mix and match photorealistic and Illustrative rendering styles.
- Simulate a vast array of complex materials -- everything from hard reflective materials to soft, translucent plastics. More details...
Brazil is the ideal renderer for the hard-surfaces and complex light interaction needed by jewelry designers.
- Diffusion in materials along with HDRI lighting create brillance in gemstones.
- Realistic lighting through caustic photon reflections and refractions.
- Advanced camera features, like depth-of-field, help show scale and make your renderings look like photographs.
Sharp rendering and multilevel materials allow Brazil to simulate the complex material finishes needed for planes, trains and automobiles.
- Simple to use HDRI lighting makes set-up a snap.
- Accurate reflections communicate surface contours.
- Accurate shadowing and flexibility in camera lenses help create a sense of scale in your images.
Brazil's render engine has the performance and flexibility to render all forms of exteriors, interiors and landscaping.
- Global Illumination and industry standard IES photometric datasets from lighting manufacturers can be used.
- Sunlighting system allows for site specific daylighting studies.
- Sophisticated, realistic materials allow you to work equally well whether doing interiors or exteriors.
Service Release 3
Brazil 2.0 for Rhino SR3 is now available from:
This is the complete Service Release 3 build and includes a huge pile of bug fixes and new features. There really is a huge amount of new stuff in here - analytic displacement, thin film iridescence, two point perspective, cellular textures, paper shaders - improvements to the UI.
The complete list is below, as always.
- Per object and material analytic displacement.
- Environment scaling added (in Brazil option, environment panel)
- Defaults changes - shadows, skylight, environment sky on by default and higher anti-aliasing.
- Support for Rhino 5 two-point perspective.
- Thin film iridescence added to all reflection options
- Display while rendering control added to detailed system settings
- Reversed normal setting added to occlusion texture to support depth based occlusion
- Paper shader added to Brazil Advanced Material - backlighting support. Good for paper lanterns, fabrics etc.
- Support for Rhino ground plane in exclusion lists
- Brazil Advanced Cellular texture added
- Added Brazil Curvature Texture
- "Self" support added to Exclude lists where possible.
- Override max ray depth option added to Chrome, Glass, BAM and Porcelain
- RenderBlowup retains the previous frame buffer and renders over the top of the previous rendering if possible.
- Motion blur reimplemented to work with both Bongo 2.0 and Bongo 1.0
- Improvements to BAM transparency/opacity viewport simulation
- Allow > 100% connection values for textures.
- Thin translucency texture.
- Cellular texture
- Rhino 5.0 panel based settings UI.
- Saved preset files are now displayed in the presets manager.
- GI environment blur section previews were unstable and slow.
- Default light was still on when light dome present.
- Custom render meshes that use the existing object material are correctly handled.
- Light and sun graphics improved and several bugs fixed.
- Brazil took over resolution setting while other renderers were current.
- Brazil render settings panel disappeared when the renderer was changed.
- Document settings did not reset when loading a 3dm file that had no previous Brazil data.
- Decals with complex block transforms rendered incorrectly.
- Decals did not work correctly on block inserts
- Porcelain specular color did not work
- Renderblowup command did not render the same area that has been selected in the viewport.
- Physical sky environment did not respond to linear workflow correctly.
- Shadow/Light shaders were not allowed in filter slots.
- Workaround for bug in Rhino 4.0 and 5.0 SR0 with Mask texture returning a value in the alpha channel.
- Linear workflow gamma correction was incorrect for environments.