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BrazilBrazil Line

Brazil High Performance, Integrated Rendering for Rhino®

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Top artists and designers from every type of industry rely on the Brazil render engine for their most demanding work. Whether showing off the latest designs for a new mobile phone, doing site-accurate visualizations for a new resort-hotel, or generating images of your newest jewelry designs, Brazil can help you create stellar imagery quickly and easily.

Brazil for Rhino

Bent Bulb Product Design

Brazil can help you visualize your designs in a wide range of styles from high-quality photorealistic renderings, to easy to understand line drawings and illustrations.

  • Flexible camera settings help achieve realism.
  • Mix and match photorealistic and Illustrative rendering styles.
  • Simulate a vast array of complex materials -- everything from hard reflective materials to soft, translucent plastics. More details...

Rings Jewelry Design

Brazil is the ideal renderer for the hard-surfaces and complex light interaction needed by jewelry designers.

  • Diffusion in materials along with HDRI lighting create brillance in gemstones.
  • Realistic lighting through caustic photon reflections and refractions.
  • Advanced camera features, like depth-of-field, help show scale and make your renderings look like photographs.

Auto Transportation Design

Sharp rendering and multilevel materials allow Brazil to simulate the complex material finishes needed for planes, trains and automobiles.

  • Simple to use HDRI lighting makes set-up a snap.
  • Accurate reflections communicate surface contours.
  • Accurate shadowing and flexibility in camera lenses help create a sense of scale in your images.

KitchenArchitectural Design

Brazil's render engine has the performance and flexibility to render all forms of exteriors, interiors and landscaping.

  • Global Illumination and industry standard IES photometric datasets from lighting manufacturers can be used.
  • Sunlighting system allows for site specific daylighting studies.
  • Sophisticated, realistic materials allow you to work equally well whether doing interiors or exteriors.

® Rhino is registered trademark of Robert McNeel & Associates. ™ Brazil is trademark of Robert McNeel & Associates.

Service Release 3

Brazil 2.0 for Rhino SR3 is now available from:

This is the complete Service Release 3 build and includes a huge pile of bug fixes and new features. There really is a huge amount of new stuff in here - analytic displacement, thin film iridescence, two point perspective, cellular textures, paper shaders - improvements to the UI.

The complete list is below, as always.


  • Per object and material analytic displacement.
  • Environment scaling added (in Brazil option, environment panel)
  • Defaults changes - shadows, skylight, environment sky on by default and higher anti-aliasing.
  • Support for Rhino 5 two-point perspective.
  • Thin film iridescence added to all reflection options
  • Display while rendering control added to detailed system settings
  • Reversed normal setting added to occlusion texture to support depth based occlusion
  • Paper shader added to Brazil Advanced Material - backlighting support. Good for paper lanterns, fabrics etc.
  • Support for Rhino ground plane in exclusion lists
  • Brazil Advanced Cellular texture added
  • Added Brazil Curvature Texture
  • "Self" support added to Exclude lists where possible.
  • Override max ray depth option added to Chrome, Glass, BAM and Porcelain
  • RenderBlowup retains the previous frame buffer and renders over the top of the previous rendering if possible.
  • Motion blur reimplemented to work with both Bongo 2.0 and Bongo 1.0
  • Improvements to BAM transparency/opacity viewport simulation
  • Allow > 100% connection values for textures.
  • Thin translucency texture.
  • Cellular texture
  • Rhino 5.0 panel based settings UI.
  • Saved preset files are now displayed in the presets manager.

Bug Fixes:

  • GI environment blur section previews were unstable and slow.
  • Default light was still on when light dome present.
  • Custom render meshes that use the existing object material are correctly handled.
  • Light and sun graphics improved and several bugs fixed.
  • Brazil took over resolution setting while other renderers were current.
  • Brazil render settings panel disappeared when the renderer was changed.
  • Document settings did not reset when loading a 3dm file that had no previous Brazil data.
  • Decals with complex block transforms rendered incorrectly.
  • Decals did not work correctly on block inserts
  • Porcelain specular color did not work
  • Renderblowup command did not render the same area that has been selected in the viewport.
  • Physical sky environment did not respond to linear workflow correctly.
  • Shadow/Light shaders were not allowed in filter slots.
  • Workaround for bug in Rhino 4.0 and 5.0 SR0 with Mask texture returning a value in the alpha channel.
  • Linear workflow gamma correction was incorrect for environments.

® Rhino is registered trademark of Robert McNeel & Associates. ™ Brazil is trademark of Robert McNeel & Associates.